Star Citizen Alpha 3.23 Patch Is Biggest Yet, Adds First Original Animals – IGN

Star Citizen just received its latest update, Alpha 3.23: Adventure Beckons, which adds the space sim’s first native animals, new hoverbikes, FPS upgrades and more.

Alongside the game’s first native wildlife are massive ground missions, FPS and UI improvements from the single-player story spin-off Squadron 42, as well as quality-of-life improvements and new features like what’s called Star Map 1.0, which adds full 3D view of the system and new cloud and water technology. Elsewhere, new main modes are available for more intense space combat.

Developer Cloud Imperium Games said that Alpha 3.23: Adventure Beckons (yes, Star Citizen is still in alpha) is Star Citizen’s biggest patch to date, adding the first native wildlife for the Stanton system. These include the small, bird-like moroc and the more dangerous lance-type vermin, which can be found on habitable planets and have their own unique behavior “as they have adapted to humanity encroaching on their territory”.

Image credit: Cloud Imperium Games.
Image credit: Cloud Imperium Games.

New Distribution Centers throughout Stanton allow players to take on both combat and non-combat missions, while the Arena Commander mode expansion adds new space, ground and experimental objectives. CIG said it has retuned all ships currently in the game, improved ground-based FPS combat, and expanded support for the new player experience.

Alpha 3.23 launches two months after CIG started talking about it Star CitizenThe launch of 1.0 is in sight, some 12 years after the game released its first crowdfunding disc.

Star Citizen is considered one of the most controversial projects in all of video games. In the 12 years since the crowdfunding campaign began, people who question whether it will ever properly launch have been called many things, including a scam. Its virtual spaceships, some of which cost hundreds of dollars, are often the focus of criticism. At the time of this article, Star Citizen has pulled in an impressive $683,055,935 from players. CIG calls this money “earned funds”.

CIG boss Chris Roberts said that Star Citizen Alpha 4.0 will launch in 2024 and that the developer is working to bring features developed for Squadron 42, a stand-alone story game starring Mark Hamill and Gillian Anderson, into the game’s “fast-paced” persistent space portion. Alpha 3.23: Adventure Beckons is part of this event.

All of this is building towards Star Citizen 1.0, which, as Roberts said, “is what we consider to be the set of features and content that represent a ‘commercial’ release.” However, there’s still no release date or even a release window for Star Citizen 1.0. CIG will communicate the plan later this year, she said.

Star Citizen – Alpha 3.23: Adventure Beckons Patch Notes:

Meet the wildlife, Morocco and Kopian: Life finds a way. Star Citizen’s first original animals have

have been added to the game, complete with custom behaviors that match their evolutionary paths. Players

they begin to see a small morocco bird soaring through the sky, taking advantage of its proportionally huge size

wingspan to easily travel vast distances when tracking migratory fish. With the addition of people

They have been observed feeding on garbage and scraps in their environment. While they are presenting

no threat to humans, the same cannot be said for the dog-like copian. This pest creature is more

than a nuisance and brave citizens will be accused of dealing with wild packs of these dogs,

just take enough ammo.

The Mirai Pulse and Pulse LX Hovercraft bring portable excitement: It’s about the journey, the thrill.

Mirai adds its signature blend of advanced technology and functional elegance to the pair

hoverbikes that offer a unique connection between rider and machine. Mirai’s pulse

pushes the boundaries of what an “all-round” hoverbike can be, combining integrated light weapons

for defense with an ultralight frame and extreme performance capable of almost overtaking

anything he can’t overcome. The Pulse LX lays down its guns to improve speed and handling

a visual spectacle that delivers racing prowess and sophisticated style. Both hoverbikes are

extremely portable, fits in almost any ship’s hold for ground exploration almost anywhere.

Master Modes makes its galactic debut: Flying in verse will never be the same.

Originally tested in patch 3.20, Master Modes are designed to add extra intensity and strategy

ship to ship combat and support exciting dogfight scenarios. All ships now operate in both

Navigation mode (NAV) maintaining spooled quantum drive for manual quantum travel i

fast travel to specific locations while disabling most offensive and defensive abilities and

Standard Control Mode (SCM) with full access to weapons, shields and equipment for a price

considerable speed. Switching between modes takes a few seconds to flip a switch

turn-off and turn-on systems. All ships have been retuned for this major change

to space flight.

Welcome to the distribution center: Adventure Beckons represents the first iteration

distribution centers throughout the Stanton system. These massive structures are accessible

from the planetary surface, with underground levels to be opened up in later updates, serving as mission hubs for law-abiding players. Personal ground transportation is recommended for traversing these enormous facilities, especially as they expand to include additional underground levels.

Flying, shooting and solving problems in Arena Commander: New maps and gameplay options

have arrived in the “game within a game” of Star Citizen. Miner’s Lament is close to dogfighter’s

a dream come true or worst nightmare as pilots battle the asteroid-laden ring around Yela

where rocks are just as deadly as other pilots. We’re going in, temporary experimental engineering

The mode is available to citizens eager to try out the first showcased iteration of the engineering game

at CitizenCon 2953 and their feedback will help shape the continued development of the system.

Plot a course using a star chart: The star map has reached its 1.0 update and brings full 3D

view of the system to all pilots. Places can now be searched by name and more

function to automatically plot the course from the current location. Update indicates

introducing an all-new boots-on-the-ground FPS map that helps players navigate vast areas

landing zones or even the internal layout of their ship. With a star map, the citizen is never real


FPS combat improvements bring greater immersion: Outside the safety of the cockpit ‘verse

can be a dangerous place and Adventure Beckons ensures that combat and survival are equal

engaging and enjoyable on foot as well as from ship to ship. FPS combat has never looked or felt better

authentic with a number of visual improvements including improved aa sprint animations

new dynamic reticle option for a more realistic look exactly where the muzzle is

focused on. The feel of combat has been enhanced for added immersion with inclusion

“backpack reloading” for slower access to additional stored magazines and procedural recoil for all

weapons, ensuring that every encounter is a truly unique experience.

New cloud technologies and visual options: The volumetric cloud technology in Star Citizen was

updated to improve both performance and visual quality, adding ground fog and volumetric

shadows as visual possibilities. Another performance improvement comes with image support

upscaling solutions including DLSS, FSR and custom TSR solutions. In response to

adding more than 20 new hairstyles in Alpha 3.22, the character customization system was

redesigned with a new user interface and many new additional customization options.

Welcoming new players in all landing zones: Originally improved new player experience

released for Area18 in Alpha 3.19, has been extended and is now supported on all versions

location. While the same basic skills are taught at each location, new players can now choose

start high up in the cloud city of Orison, the mining town of Lorville owned and operated by Hurston

Dynamics, on New Babbage, which is both a bustling main shopping center and home to the high end

electronics companies or back in downtown Area18 where the bright lights attract business

and entertainment.

Wesley is the UK news editor for IGN. Find him on Twitter at @wyp100. Wesley can be contacted at or confidentially at